Update 1 is out!


Hi everyone! Update 1 is here! This is the changelog for Skurplesnouts and Sepulchres 1.1!  

Bugfixes:

-Fixed a bug where the game would always softlock if you say “No” to saving Tilley

-Fixed some softlock bugs that I would get when I hacked endgame items into my own save file :P

-Fixed NPC hitboxes too big

-Fixed rooms where you could walk off the screen

-Fixed a glitch where Chaotic party members couldn’t use dual element attacks successfully  

Quality of life updates:

-Added an in-game item description menu in the inventory!! Made the item select in the inventory look nicer! Also added a way to see the party’s HP and MP in the inventory at any time.

-Fixed the volume balances on a couple songs and sfx in the game

-Made easy mode a lot easier, to help avoid getting softlocked in certain dungeons at a low level

-Made a nicer background for the Driving Minigame

-The game now actually saves your choice of difficulty setting (Normal or Easy)  

New stuff:

-Added a New Tutorial Guy (that’s his name!) who tells you about the importance of recruiting new party members

-Added a lot of secrets ;)

-Added a Very Specific Situation where one recruitable character’s hat is a different colour in some playthroughs... like a shiny pokemon but for a hat!! can you find it??


 

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